![]() ![]() The problem comes from the fact that, because there were so many breakable objects in certain Realms such as Rhom, players could literally just go through a map, shoot every single pot, grab the Scrap inside, and sit at the Worldstone (or simply die, as there's barely any consequence) to rinse and repeat this process. And, almost every breakable did drop Scrap, it was only a small amount of Scrap compared to what enemies dropped or what picking up Gear the player has already obtained would give, but it was still a noticeable amount. In Remnant: From the Ashes, there were a ton of breakable objects in each map that players could either roll through, shoot, or smash to get the Scrap inside. Now this next aspect might be a bit polarizing, as some may see it as a negative thing while others see it as a purely positive improvement. So, let's go over some of the smallest things overall they improved upon between Remnant: From the Ashes and Remnant 2. It's clear that the developers at Gunfire Games really tried to take everything that worked (and didn't work) in the first game and either improve upon it or fix it. ![]() RELATED: Remnant 2: The Best Archetypes For Solo Players, Ranked And, while the philosophy behind the sequel seems to be something similar to 'like the first game, but with even more content', that's still a bit of an understatement. The highly-anticipated sequel to the 'Souslike-with-guns' classic, Remnant: From the Ashes, is out now in the form of Remnant 2. Remnant 2 offers even more secrets to uncover and complex puzzles to solve, enhancing the game's replayability and rewarding players with unique content. The sequel focuses on giving bosses specific gimmicks rather than relying heavily on wave survival, resulting in more engaging and varied boss fights. ![]() Remnant 2 improves the player's experience by allowing unlimited stamina outside of combat, eliminating the need to manage stamina while exploring. ![]()
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![]() ![]() Modified the voltage curve with keeping all nodes after 950 brought down to 1800. So i chose a value from the curve at -.100 V of GPU max voltage i.e (1.050 V. With my info from the HWinfo i got a Max value which did hit is 1873 MHz but this also seems too much. Now its fine.Īs in the above image you can see the Max Freq it can reach is 1890 MHz but it did reach 1873 MHz pretty good but later after few minutes of gaming the temps increased and due to power and thermal throttling it dropped to below 1600 MHz.Īs for undervolting now we have to reduce the Voltage drawn at that desired freq and please not that that 1890 is the boost core freq and you cant be hitting it stable on loads. ![]() Installed Throttlestop again for windows startup options with same settings. 130 V is my limit as i observed some game crashes and BSOD's. I applied offset on only core and cache and left Intel GPU as it is as my laptop uses only Nvidia GPU. Then later on tested with an offset Voltage of -.050 and go on decreasing until i gained confidence on -.120 V. (Tropical country ambient is min 28 C reaching upto 40 C) With stock settings ran CPU stress test of the program for 10 min and observed a constant Power limit throttle of CPU under load and temperatures of CPU touching 96 C. even then lot of limit errors.Īs my heating problem persists, this time i tried with Intel XTU. Got a lot of limit errors and then i decided to decrease to -.050 and core n cache. ![]() in the FIVR settings set voltage offset to -.100 on both CPU core and cache and -.040 on Intel GPU. Seen tons of videos and read about all available software.įirst installed Throttlestop and as all videos say don't need to have any knowledge and just do what i do. so i decided to check on that.įirstly there are two components contributing heating CPU and GPU. My AW 15 R3 i7 7700HQ and GTX 1060 6GB also had heating problems and fps drop issues. Max Temp while gaming I ever saw was 85c after hours of gaming, I literally played games on it for 8hrs+ everyday till a week with these settings. I hope my GPU is fine, I haven't turned on my laptop yet. See the image to see the undervolt graph that I used that the guy used to undervolt the GPU. It's so silly I followed some random guy's youtube like that. I freaked out and uninstalled MSI Afterburner, but I am really concerned about my laptop now if any damaged has been caused to my card after this. I followed exactly the same voltage curve graph in Afterburner he used, but as I am new to this stuff, I didn't pay attention to it.Īfter a week of playing and usual daily task working on my laptop I noticed it was heating up even on being idle, and the battery was running out faster than it should I started to wonder and checked to my surprise the GPU was clocked to 1899mhz even in idle condition at 0.874 volts. In the video the guy used MSI AfterBurner and claimed that it would undervolt the gpu and give less heat. So I followed a video on youtube to undervolt my laptop's gpu which is Nvidia GTX 1060 6gb. ![]() ![]() ![]() Note: When you embed the widget in your site, it will match your site's styles (CSS). Lincoln University Vocal Ensemble28.Here Comes The Boom29.Here We Come30.Hot in Herre FULL SONG!Nelly Lyrics provided by (The Tipdrill Remix)17.Err Your Wings20.Fly Away21.For My22.For My Niggaz23.Fuck It Then24.Gettin' It Started25.Girlfriend (Remix)26.Groovin Tonight27.Heart Of A Champion-Feat. Get the embed code Nelly - Miscellaneous Album Lyrics1.(Hot Shit) Country Night Long4.And They Say.5.Another Up In Here8.Batter D Boom11.Come Over12.Country Azz Nigga13.Country Grammar14.Country Grammar (Hot.)15.Dis is da Life16.E. 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(The Tip Drill Remix)' by Marco on Vimeo, the home for high quality videos and the people who love them. Now baby girl bring it ova, let me spit my pimp juice This is 'Nelly - EI feat The St Lunatics (The Tip Drill Remix)' by Marco on Vimeo. E. Now mama girl you gotta friend that don't mind joinin' in Nelly - Tip Drill Lyrics Andele andele mami, E.I. Lookin' for a tip drill, I need a tip drill We throwin' money in the air like we don't give a fuck ![]() Point her out, where she at, point her out, there she go Said, if you see a tip drill point her out, where she at I said it must be ya ass 'cause it ain't yo face I said, it must be ya ass 'cause it ain't yo face ![]() ![]() ![]() ![]() Making your unknown known is the important thing. Whether you succeed or not is irrelevant, there is no such thing. The object isn't to make art, it's to be in that wonderful state which makes art inevitable. 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Cnet ![]() ![]() ![]() In terms of physical proximity, the space occupied by this society is physically nearest to the demolished EVE gate. The Amarr, a militantly theocratic empire, was the first of the playable races to rediscover faster-than-light travel. Races The four playable races in Eve Online as seen on the character creation menus The states based around these societies make up the four major empires in Eve Online: the Amarr Empire, the Caldari State, the Gallente Federation, the Minmatar Republic, and the Jove Empire. ![]() Five major distinct societies rose to prominence from the surviving colonies, all growing into interstellar spaceflight-capable civilizations. Over the millennia the descendants of the surviving colonists managed to rebuild their own societies, but by this time the memories and knowledge of humanity's origins, of Earth and the Milky Way galaxy, as well as the history of the settling of New Eden, were lost what little information that survived transmission over the generations was misunderstood, lost in translation, or consigned to mythology. Cut off from the rest of humanity and supplies from Earth, the colonies of New Eden were left starving and disconnected from one another many died out entirely. However, when the wormhole unexpectedly collapsed, it destroyed the gate as well as the connection between the colonies of New Eden and the Milky Way. Dozens of colonies were founded, and a structure, a gate of sorts (which bears the inscription "EVE" on the New Eden side), was built to stabilize the wormhole that linked the colonies of New Eden with the rest of human civilization. As on Earth, this expansion also led to competition and fighting over available resources, but everything changed with the discovery of a natural wormhole leading to an unexplored galaxy subsequently dubbed "New Eden". Set more than 21,000 years in the future, the background story of Eve Online explains that humanity, having used up most of Earth's resources through centuries of explosive population growth, began colonizing the rest of the Milky Way. On November 11, 2016, Eve Online added a limited free-to-play version. In February 2013, Eve Online reached over 500,000 subscribers. On March 10, 2009, the game was again made available in boxed form in stores, released by Atari. ![]() On January 22, 2008, it was announced that Eve Online would be distributed via Steam. It was published from May to December 2003 by Simon & Schuster Interactive, after which CCP purchased the rights and began to self-publish via a digital distribution scheme. Įve Online was released in North America and Europe in May 2003. ![]() Eve Online was exhibited at the Museum of Modern Art with a video including the historical events and accomplishments of the playerbase. The Bloodbath of B-R5RB, a battle involving thousands of players in a single star system, took 21 hours and was recognized as one of the largest and most expensive battles in gaming history. In its single, shared game world, players engage in unscripted economic competition, warfare, and political schemes with other players. The game is renowned for its scale and complexity with regards to player interactions. The game contains a total of 7,800 star systems that can be visited by players. Players of Eve Online can participate in a number of in-game professions and activities, including mining, piracy, manufacturing, trading, exploration, and combat (both player versus environment and player versus player). Space simulation, massively multiplayer online role-playing gameĮve Online (stylised EVE Online) is a space-based, persistent world massively multiplayer online role-playing game (MMORPG) developed and published by CCP Games. ![]() ![]() The Chief and Pilot travel to Zeta Halo, which has been severely damaged by an unknown calamity. While the Pilot wants to flee, Master Chief insists on continuing the fight against the Banished. Six months later, a UNSC pilot recovers the Chief adrift in space. Atriox throws the Chief from the edge of the hangar bay, leaving him stranded in space. ![]() While defending the ship's hangar bay from multiple raiding parties, the Master Chief is caught off-guard by Atriox, the leader of the Banished, and is subsequently defeated in a one-on-one duel. Upon arrival, the ship is ambushed by several dreadnoughts that are operated by the Banished. In December 2559, the UNSC ship Infinity arrives at Halo Installation 07. In addition to the narrative told in the campaign, Halo Infinite's multiplayer component features a seasonal story that centers on Spartan Commander Laurette Agryna's efforts to lead a new generation of Spartan supersoldiers in the aftermath of Cortana's attacks on various UNSC military strongholds. The player character, Master Chief Petty Officer John-117 is a UNSC " Spartan" supersoldier on a mission to neutralize Cortana, his former partner. The game is set on the Forerunner ringworld Installation 07 (Zeta Halo), which has mysteriously suffered damage. Also fighting against Cortana and the UNSC are the Banished, a mercenary organization composed of aliens and humans led by the Brute Atriox. Taking control of ancient Forerunner weapons known as Guardians, Cortana subjugates the galaxy. During the events of Halo 5: Guardians, the human artificial intelligence Cortana and allied artificial intelligences (AIs) rebel against their creators, the United Nations Space Command (UNSC). A training mode allows new players to test weapons in weapon drills, or play against computer-controlled bot players in practice matches. Powers include dashing, active camouflage, and "repulsor" charges that can knock enemies, projectiles, and vehicles back. Ability pickups allow players to activate special powers a limited number of times. Infinite 's multiplayer component features deathmatch, capture the flag, and other modes played in standard 4-versus-4 and Big Team Battle variants the latter bumps the player count in matches up to 24. The campaign was updated later on, giving the player the choice to replay old missions via the in-game TACMAP. Collectibles found in the environment, such as audio logs, provide additional story details. These "dungeons" advance the story, and cannot be replayed once completed. The more linear environments within the ring's surface hew more to traditional Halo mission design. Completing these side objectives earns the player Valor, which is used to earn weapons and vehicles that players can call in from FOBs. Other points of interest found across Zeta Halo's surface include "high-value targets" to eliminate, Marine squads to rescue, and Banished propaganda towers to destroy. Captured bases serve as fast-travel points. Scattered across the environment are Forward Operating Bases (FOBs), which can be captured once cleared of enemies. The campaign mode's semi- open world structure allows players to freely explore parts of the ring-world Zeta Halo setting, which are segmented off from each other and initially impassable. Players also have access to special equipment, such as the Grappleshot, which pulls Chief towards foes or retrieves items. Players traverse the open world Zeta Halo, fighting the Banished with a mixture of vehicles and weapons. In the game's story mode, players assume the role of player character Master Chief, as he wages a war against the Banished, an alien faction. Praise was directed towards its visuals, gameplay, open world design, soundtrack, and story. Halo Infinite received generally favorable reviews from critics, with some deeming the game a return to form for the series. ![]() ![]() Following an open beta release of the multiplayer component on November 15, 2021, coinciding with the franchise's 20th anniversary, the campaign was released for Windows, Xbox One, and Xbox Series X/S on December 8, 2021. The game was intended to release as a launch title for the Xbox Series X/S, but was delayed in August 2020 after Infinite's gameplay reveal in July 2020 drew negative feedback from both critics and Halo fans. Unlike previous installments in the series, the multiplayer portion of the game is free-to-play. The campaign follows the human supersoldier Master Chief and his fight against the enemy Banished on the Forerunner ringworld Zeta Halo, also known as Installation 07. It is the sixth mainline entry in the Halo series, following Halo 5: Guardians (2015). Halo Infinite is a 2021 first-person shooter game developed by 343 Industries and published by Xbox Game Studios. ![]() ![]() ![]() In addition, homemade butter is soft and malleable before being chilled, perfect for making compound butter by stirring in some garlic, cheese powder, cinnamon sugar, or your favorite sweet or savory add-in. (To replicate the salt level of store-bought butter, use a scant 1/4 teaspoon table salt per 4 ounces (113g) of homemade butter.) When you make your own butter, you can add just the amount of salt you prefer. Salt (and season) to taste: Do you like your butter salted, or not? I prefer baking with unsalted butter (to best control the salt level in the recipe) and using salted butter as a condiment: on toast, biscuits, scones, pancakes, and slices of crusty bread, to name just a few favorites. ![]() I tested my first batch of homemade butter against my favorite supermarket brand, and the difference was clear: Freshly made butter tastes FRESH, unlike butter that’s sat at the supermarket for a while. Within about 10 minutes, you can turn cream into solid butter.īut why would you want to? How does homemade butter differ from store-bought? Why you should make your own butterįlavor: Homemade butter is striking: It tastes unbelievably fresh. As it turns out, it’s simple to make if you have a stand (or hand) mixer, a blender, or a food processor. Thankfully, I put aside any hasty negative assumptions and read up on homemade butter. With so many butters to choose from at the supermarket, why would I ever want to make my own? There’s a reason we left wooden butter churns back in the 19th century, right? When one of my King Arthur colleagues asked me to write about homemade butter, I was skeptical - very skeptical. ![]() ![]() ![]() Version 7 (Ice Lake) The Ice Lake microarchitecture implementation adds VP9 8-bit and 10-bit decoding and encoding acceleration, H.265/HEVC 8-bit and 10-bit decoding and encoding acceleration with 4:2:2 and 4:4:4 chroma subsampling, HDR10 Tone Mapping and Open Source Media Shaders. Version 6 ( Kaby Lake, Coffee Lake, Whiskey Lake, Comet Lake) The Kaby Lake, Coffee Lake, Whiskey Lake and Comet Lake microarchitectures implementation adds full fixed-function H.265/HEVC 10-bit 4:2:0 decoding and encoding acceleration, and full fixed-function VP9 8-bit and 10-bit decoding acceleration and 8-bit encoding acceleration. Version 5 ( Skylake) The Skylake microarchitecture implementation adds a full fixed-function H.265/HEVC 8-bit 4:2:0 decoding and encoding acceleration, hybrid and partial HEVC 10-bit decoding acceleration, JPEG encoding acceleration for resolutions up to 16,000×16,000 pixels, and partial VP9 decoding and encoding acceleration. Also, it has two independent bit stream decoder (BSD) rings to process video commands on GT3 GPUs this allows one BSD ring to process decoding and the other BSD ring to process encoding at the same time. Version 4 ( Broadwell) The Broadwell microarchitecture implementation adds VP8 hardware decoding. An open-source hybrid driver was developed which supports partial VP8 encoding and VP9 decoding acceleration under Linux by utilizing both the integrated GPU and CPU. ![]() Version 3 ( Haswell) The Haswell microarchitecture implementation adds H.262/MPEG-2 Part 2 encoding acceleration. Version 2 ( Ivy Bridge, Bay Trail) The Ivy Bridge microarchitecture included a "next-generation" implementation of Quick Sync. It adds H.264/AVC encoding and VC-1 decoding acceleration. Version 1 ( Sandy Bridge) Quick Sync was initially built into some Sandy Bridge CPUs, but not into Sandy Bridge Pentiums or Celerons. The older Clarkdale microarchitecture had hardware video decoding support, but no hardware encoding support it was known as Intel Clear Video. Quick Sync was first unveiled at Intel Developer Forum 2010 (September 13) but, according to Tom's Hardware, Quick Sync had been conceptualized five years before that. Main article: Intel Graphics Technology § Capabilities (GPU video acceleration) ![]() Ī 2012 evaluation by AnandTech showed that QuickSync on Intel's Ivy Bridge produced similar image quality compared to the NVENC encoder on Nvidia's GTX 680 while performing much better at resolutions lower than 1080p. However, Quick Sync could not be configured to spend more time to achieve higher quality, whereas x264 improved significantly when allowed to use more time using the recommended settings. The eighth annual MPEG-4 AVC/H.264 video codecs comparison showed that Quick Sync was comparable to x264 superfast preset in terms of speed, compression ratio and quality ( SSIM) tests were performed on an Intel Core i7 3770 ( Ivy Bridge) processor. Like most desktop hardware-accelerated encoders, Quick Sync has been praised for its speed. Quick Sync Video is available on Core i3, Core i5, Core i7, and Core i9 processors starting with Sandy Bridge, and Celeron & Pentium processors starting with Haswell. This allows for much more power-efficient video processing. Unlike video encoding on a CPU or a general-purpose GPU, Quick Sync is a dedicated hardware core on the processor die. This becomes critically-important in the professional video workplace, in which source-material may have been shot in any number of video-formats, all of which must be brought into a common format (commonly H.264) for inter-cutting. The name "Quick Sync" refers to the use case of quickly transcoding ("converting") a video from, for example, a DVD or Blu-ray Disc to a format appropriate to, for example, a smartphone. Quick Sync was introduced with the Sandy Bridge CPU microarchitecture on 9 January 2011 and has been found on the die of Intel CPUs ever since. Intel Quick Sync Video is Intel's brand for its dedicated video encoding and decoding hardware core. Video encoding and decoding hardware by Intel ![]() |
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